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giornata-days-work

Giornata: A Day's Work

By: Francis Wang
Genre: Narrative Game
Platform: Linux, Mac, PC, Web
Country: United States, Italy
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Fluffy is stuck in the “waiting room” of her own life. She lives with a constant sense of suspension, haunted by the feeling that her current life is temporary and her choices are potential mistakes. It is a confrontation with the void: why build anything when the ground keeps shifting? Through conversations with her therapist Juan, she is transported to the Green Cloister in Santa Maria Novella in Florence, where the 1966 Flood left a permanent wound on the history of art. Here, players engage with the strict discipline of Buon Fresco. You must apply pigment to wet intonaco plaster within a fleeting window of time. If you don’t paint today, the plaster dries, and the day is lost forever. Giornata reframes life not as a search for stability, but as a series of giornata, which means a single day’s work. The medium allows no undo and no correction, but as the pigments bond chemically with the lime, they preserve every stroke and hesitation. Players learn that there are no wrong choices, only the accumulation of decisions that, like days on a chapel wall, eventually form the complete picture of who we are.

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